Monica Valentinelli

BEST TABLETOP GAME DESIGNERS OF ALL TIME
BEST TABLETOP GAME DESIGNERS OF ALL TIME

(32/41: 1990) MONTE COOK (1968–)

— The Cathedral and the Campfire

Score: 32 points (1990) | Invention: 8 | Architecture: 8 | Mastery: 8 | Adjustments: +8
Key Works: D&D 3rd Edition (2000, co-designer), Numenera (2013), Arcana Evolved (2004), The Strange (2014), Cypher System Rulebook (2015)
Design Signature: Systems that reverse their own assumptions — from maximum rules authority to maximum people authority

In 1997, Wizards of the Coast tasked three designers with rebuilding D&D. The existing rules were a patchwork—percentile for thieves, d20 roll-under for attributes, d20 roll-over for combat. Cook, Tweet, and Williams produced the unified d20 mechanic: roll a twenty-sided die, add modifiers, beat a target number.

Cook’s prestige class is the clearest personal fingerprint—introduced to the DMG as campaign-specific exclusive roles. Widely adopted. D&D 5th Edition evolved them into subclasses.

Arcana Evolved (2003) introduced spell heightening—upcasting at higher levels for greater effect. D&D 5th Edition adopted spell upcasting as core mechanic a decade later.

Then Cook burned his own blueprints. The Cypher System (2015) reversed d20 philosophy. No modifier stacking. GM never rolls dice. Single-use cyphers. “I am a [adjective] [noun] who [verbs].” Authority split between GM and players, not the rules.

The Cypher System’s GM Intrusion—offer complication, player gets 2 XP—became one of the decade’s most praised innovations. Cortex Prime adopted similar mechanics.

One designer. Two philosophies. Both fully committed.

Total: 32 points. Year: 1990.


Both systems are still in play.

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